Level: Beginner
Converting 3d models into iClone accessories is basically the
same process as props.
Except that accessories need to be linked to a character body
part.
You can do it either in iClone or in 3DS Max .
We take another Turbosquid free
model for example.
Download Fantasie-sword.zip from:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/205778
Step 1: Prepare the model.
The Author has placed copyright text in the scene which we will remove for
the demonstration.
Check and modify the model & material settings as described
in the previous tutorial (Repurpose
3d models for iClone Part I Props)(Add
link here).
Remember to set all the material diffuse colors to white (255,
255, 255).
Merge the sword parts as a single object into 3ds MAX.
Select and Right-click the blade (named "Box01") to bring up the
quad menu, choose Convert to>Convert to editable poly.
Click "Attach List" button on the "Modify" panel
to bring up "Attach List", select all objects then click "Attach",
choose "Match Material IDs to Material" option and click "OK".
Now the whole sword is a single object.
Set the accessory pivot.
Select the sword, go to "Hierarchy" panel, click the "Pivot" button
then click the "Affect Pivot only" button, the pivot of the sword will
show up.
Move the pivot to the center as shown in the following figure.
Click "Affect Pivot only" again button to turn the pivot.
Right-click
the "Select and Move" button to activate
the "Move Transform Type-in" dialogue box. Type in 0, 0, 0 for Absolute:World
X, Y, Z value.
Save the scene as sword.max.
There are 2 ways to link and position the sword, either in iClone
or 3DS Max. See below:
Step 2A: Link the accessory to a body part in iClone.
Export the vns file.
Choose File>Export... , select iCloneExp (*.VNS) file format and export the sword
accessory vns file.
Open iClone.
Goto the Avatar > Accessories > Modify tab, Click the folder
icon next to the "Import Accessory" field.
Locate and import the sword accessory vns file.
The sword may not appear in the proper position or desired size.
We'll fix it with the "Modify" panel.
On the upper part of the "Modify" panel, the "Accessory
List" shows the accessory name and where the accessory is
linked to.
You can use the pull-down list to change the position. Let's keep
the default "Right Hand".
Use "Modify/Adjust" panel to adjust the position, orientation
and scale of the sword.
Click the "Add" button below the "Modify panel" to
save the sword to the custom accessory assets library inside
your "Custom tab".
The sword will be in the right position when loaded from the
Custom assets next time.
Another way to put the sword in place is by linking and naming
it properly in 3DS Max before exporting.
Step 2B: Link the accessory to a body part in 3ds Max.
Open sword.max.
Set system unit. Choose Customize>Unit Setup... to bring
up "Unit Setup" dialogue, Click "System Unit Setup" button,
set System Unit Scale as 1.0 Centimeters.
Merge RL bones,
Choose File>Merge..., locate and open full_template_female.max or full_template_female.max.
Select [Character01] and click "OK", the RL Bones will
be loaded.
Scale and move the sword to a proper place, for example , the
right hand.
Now link the sword to the right hand. Select the sword.
Click the "Select and Link" button then press "H" key to
bring up the "Select Parent" dialogue box.
Find and select RHand and click the "Link" button.
Rename the sword object as "Rhand_Sword". (The naming
rule is: Bone name_Accessory name)
Export the vns file as described earlier.
Import the sword vns file in iClone, you'll find that it is put
in place as soon as loaded.
[End]
The technique described in this tutorial can be used to make many
kinds of transitioning displays, like TV, signboards, etc.
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