Importing Body Elements

In this section, you will learn to import and replace all the body elements with SWF data exported from Adobe Flash. Please make sure you have applied a default character in CrazyTalk Animator and the character is selected.

  1. When the character is selected, click the Character Composer button to switch to the Composer Mode.
  2. Select the Lower Torso first in the Scene Manager to start replacing the various body elements. Please take a note that you MUST start from the parent root to the child nodes as defined in the body part hierarchy.
  3. For clearer observation, the Upper Body is taken as an example to describe the workflow of creating a body part. You may apply this workflow to all the other body parts until a custom character is completed.
  4. Click the Sprite Editor button. You will see the element list shown in the Sprite Editor window.
  5. Select the Upper Torso element and click the Replace button at the bottom of the Sprite Editor.
  6. Locate the corresponding SWF data for each of the 16 body parts to replace the current element.
  7. The original element is replaced.

    The character's upper body displays the new element.
  8. Follow the steps above to replace all of the elements with the new SWF data. The Flash character is thus regenerated in CrazyTalk Animator.