Checking the Pivot for Each Body Part
A pivot is a base or a center of a body part. The transformation of each body part is based on
its position. For characters, the pivots of each body part thus can
be taken as the joint for each body bone. Inappropriate location of the pivot can cause
a faulty motion result; therefore, you need to confirm the
position of the pivots individually.
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Make sure the Sprite Editor is CLOSED.
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To check the connecting correctness of the body part, you may:
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Rotate a single body part. Please take note that in the sprite-level, the rotation is only for checking. The bone snaps back to its initial angle
when you release the mouse button.
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Click the Motion Calibration button to trigger
test motions for the whole body.
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If the result is not correct, align the pivot point (red) of
each body part to where the joint is.
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Incorrect pivot position
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Correct pivot position
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Repeat the steps for all the body parts until the pivots are align correctly to the joints of the character.