Creating a Magic Circle - Apply UVW Map


7. Press M to open the Material Editor. With the Cylinder selected press the "Assign Material To Selection" button to map the cylinder with the material:

Assign Material to Selection

Result of Mapping:

Result of Material Application

8. From the Modifier List dropdown menu add a FFD 2X2X2 modifier. Open the FFD modifier by pressing the small "+ (plus) sign in front of it and select Control Points:

Add FFD 2X2X2 Modifier

9. Use the Scale Tool to draw a selection box around the top four corners of the Control Points on the cylinder to select them:

Select Top Corners

10. With top Control Points selected scale the upper corners of the lattice to the center of the cylinder as shown below:

Scale Top Corners to Center

11. Switch to the Select and Move tool and with the Control Points still selected move them down to flatten the mesh.

Move the Control Points Down

12.Add a second UVW Map modifier to the stack with the modifier list dropdown menu:

Add 2nd UVW Map Modifier Result --- Result

13. Open the FIRST UVW Map modifier by clicking on the small + (plus) sign in front of it and select the GIZMO:

Select 1st UVW Map Gizmo

14. Move the Slider to Frame 100 and press Auto Key:

Set Slider and AutoKey

15. With the Select and Move tool move the UVW Map Gizmo Down as shown below:

Move UVW Map Gizmo Down

16. Click Auto Key to turn it off.

17. Click File > Export and select iClone3 VNS in the File Type dropdown box:

Select iClone 3 File Type

Select Prop as File Type in the export dialog and click OK.

iClone 3 Export Dialog

18. Import into iClone:

Import into iClone

You can also make adjustments to the Glow Map:

Adjust Glow Map

End of Section

Download: Magic Circle(3ds Max), Magic Circle (iClone)


Creating a Magic Circle