What is Non-Human Character What is the fun of creating Non-Human Character using RL bones? WellˇK In this tutorial we will guide you through the procedure of setting up Non-Human Characters in 3ds Max that fit right with iClone definition. Non-Human Characters are characters skinned to skeletons other than iCloneˇ¦s RL Bones. You may use the bone system in 3Ds Max to rig Non-Human Characters. But, what can you exactly do in iClone3 with Non-Human Character. In iClone3 you may apply motion, add accessories, edit motion and many many more... Since we have used the bone system in 3ds Max for this tutorial, if you prefer to use Character Studio BIP skeleton. Please refer to Quick Guide. Where to get the Model? Getting a model for this tutorial isnˇ¦t a problem. Please go to http://www.turbosquid.com to download any Non-Human Character you wish for this tutorial. If you would like to use the Donkey in this tutorial, please go to http://www.turbosquid.com/FullPreview/Index.cfm/ID/284975.
Figure out what's to hide and to remove
What type of Mesh is this Donkey? In the modify property section we can see the donkey's mesh type. Once we convert all the "MeshSmooth" and "Symmetry" into "Editable Poly". This allows us to have a total control over the mesh editing.
Attach Accessories
Now everything is attached to the donkey and ready for rigging. Note: You may notice that the "String" model is not attached. select it and you will find that it is a NURBS model but not a polygon mesh. Convert it into Editable Poly and attach it to the donkey model as described above.
Create Non-Human Character
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