Export the Motion: CSM

Ok, now! All the hard effort will be exported into iClone and apply to the characters of your preference.

Export the motion by accessing to File > Export.

         

There are two ways you can export the motion data. One way is through Character studio in 3ds Max. Another way is through BVH Converter by using the Reference Character (EyesJapan) in endorphin.

  • Character Studio Pipeline
  1. Name the file and choose file type to "CSM Files (CharacterStudio Marker*.csm)" and save.

         

  1. "Character01: Export to" window pops up and click "OK".

         

  1. Now you may use the motion on one of Reallusion biped in 3ds Max.

Convert the motion file in 3ds Max

  1. Launch 3ds Max and open up the RL bone. You can download the bone from Reallusion developer's page.
  2. Click on "Motion" tab. Under the Motion Capture section, select "Load Motion Capture File". Browse to the *.csm file you have just saved from endorphin and "Open".

         

  1. This launches up the "Motion Capture Conversion Parameters" window. Click "OK".

         

  1. Now look in the timeline. See! There are the keys to the motion.

         

  1. Let's play the motion.

  1. Go to File > Export and export the motion as "iClone3 File".

         

  1. Export as "Character Animation". Click "New" button to add a new clip, modify the Name and the animation range (From, To) by double-clicking the cell and typing the new value.
    Note: the file name of the exported motion is the text in "Name" field of the Animation list, but not text in the File Name field.

         

  1. Launch iClone3. Go to Animation > Motion > Custom Content Manager. Here is the motion I just exported.

         

  1. Apply the motion to an avatar.