Motion Creator - Endorphin
 
		
		Endorphin is a really easy to 
		use tool that enables us to create any motions for our characters. 
		Starting from here you can easily use the default actions to make a 
		series of motions. By using this tool you can quickly plan out the 
		actions to your story. 
		
			- Launch up Endorphin.
 
			- Click on the "Character01" 
			in the "Timeline Editor". This highlights the character 
			that is applying the motion.
 
		 
		         
		  
		
			- Noticed that when you select the Character in the Timeline 
			Editor it has multiple tracks for you to use. With the ability to 
			create layer animation you can easily combine various motions to the 
			character and make it into a series of motions.
  
		 
		
		
			- Add a behaviour to 
			the character by clicking Character > Create Behaviour 
			Event or you can even click the "Create Behaviour Event" 
			button 
  in the Main Toolbar. Alternatively, right-click on the 
			Character Timeline area which is highlighted in the red box for the 
			context menu. 
		 
		         
		  
		
			- Once you have select 
			"Create Behaviour Event", a new timeline marker appears on the 
			Timeline Editor. The color changes to orange when the timeline 
			marker is in selection.
 
		 
		         
		  
		
			- With the behaviour 
			event in selection, search to the side "Behaviour Event" of 
			the Property Editor.
  In the "Name" section it 
			indicates which behaviour is currently on the character timeline. 
		         
		  
		
			- How about applying a 
			new motion to the character? Let's apply "Jump" to the actor.
  
		         
		 
		 
			- Now that jump has 
			applied to the character timeline.
 
			 
		         
		  
		
			- Click "Simulate" 
			button 
  to 
			preview the behaviour event. 
		 
		         
		  
		
			- Noticed that we can 
			set the "Start frame" and "End frame" of this behaviour 
			event in the right side panel.
 
		 
		         
		  
		
			- You may also adjust 
			the timing by dragging the timeline marker's edge in the Timeline 
			Editor. Dragging the left edge sets the start frame and dragging the 
			right edge sets the end frame.
 
		 
		         
		  
		
			- After you have 
			modified the timing to the character. Click "Simulate" button 
			or press "Ctrl+Spacebar" to preview your behaviour event once 
			more.
 
			- Maybe some of you 
			already had a question about the "Enabled" function in the 
			property editor. This function allows you to compare each event when 
			they are enabled or disabled. This controls whether or not this 
			event influence simulations.
 
		 
		         
		  
		
			- Try other behavior 
			and examine how the character reacts. 
 
		 
		 
		
		Motion Creator - Endorphin 
		
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