In this section, you will learn how to create custom hair. By correctly setting the position and structure of the hair, you can create custom hair to be used in iClone 5.
RL_Head: The base bone of the head. |
RL_Hair: The dummy for positioning the hair mesh. |
RL_HairMesh: The true hair mesh. |
Original hierarchy of the hair-related items. |
After unlink. |
The local axis of the RL_Head |
The local axis of the RL_Hair |
The local axis of the RL_HairMesh |
Note: |
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Note: |
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