* iClone4
developer tools to be released and will be announced in
the Forum soon.
New Whitepapers and Guides
Whitepapers and Quickstep guides to help you to create your content for either commercial resell or to use in whatever projects you are working on. iClone Developer Guides are
indepth instructions on the steps necessary to
create content for iClone with 3D Studio Max. The
iClone Developer Guides offer 3D Studio Max
artists a comprehensive guide to constructing
iClone characters, 3D scenes, accessories, props,
cameras, and more. All guides are written to flow
with existing pipelines.
Creature Base Models- New(Released on: 2010.01.28) ZBrush Pipeline- Updated(Updated on: 2010.01.28)
Creature Base Models- New(Released on:
2010.01.28)
Always wanted to create your own unique creatures/ characters that could be fully animated, just like the Legend of Dragon, The Horse or the new Mechanical Base?! Now with this whitepaper, you can learn all the secrets!
Is there any way
that I could modify the skeleton and create my
own unique character? Of course you can!!! You
can create any cartoon character or robot as you
wish.
Character Studio
can be used as iClone3 motion creator. Since we
are exporting the motion into iClone3, we will
need a biped skeleton with the similar structure
as iClone characters.
Create a Bounding
Mesh for your props (Updated on: 2009.01.19)
You can control
the interaction of the iProp or character by
making your own bounding box or other bounding
mesh that is constructed and sized in a manner
more appropriate to the prop mesh.
BVH import, Motion
Design from Character Studio (Updated on:
2008.10.13)
From iClone3,
Reallusion has officially supported 3DS MAX
Character Studio (CS), and made CS the standard
character motion production pipeline for iClone.
For human or non-human characters, the full CS
motion export capability has
opened the gate to vast designer resources,
including game designers and professional
animation communities.
To perfectly
import BVH mocap data, developers can enjoy the
power of CS BIP format to retarget motion files
with different bone scales or bone segments;
It’s so far the best path to convert and fix
variously formatted BVH data into iClone.
Here you can find the plug-ins for both Maya 7.0 and 3DS Max. The Templates you can use as blueprint guides in creating your own characters and props for iClone. These templates are designed to give you a quick intro in what you can do. The rest is up to your imagination! iClone & 3DS Max Training Videos Written by: Chris Murray- Author, 3D artist, & Certified Autodesk Training Specialist.
G3 Head- New(Updated on: 2009.07.09)
G3 Max Templates Update- New(Updated on: 2009.06.29)
Templates
G3 Head (for ZBrush Pipeline) -
New (Updated on:
2009.07.09)
Head for G3 characters for 3DS Max, ZBrush. Now create your own G3 Heads capable of morphing!
G3
Character Max Template (update) Guide-
New (Updated on:
2009.06.29)
There has been an update for the G3 Max Templates, you can use the original link given to those accepted into the CCD program to access the updated G3 templates. This short guide explains the differences between T Pose and Relaxed pose as well as the differences between G1, G2 and G3 Max Templates.
The source max files and texture
images of the G2/G3 character (essential male
& female) in iClone assets, for further
modification and creation. Anyone certified for publishing
G2/G3 textures are entitled to get the G2/G3
Character Max templates and the white paper. You
can apply for these powerful tools for your
creation after your certified G2/G3 texture
submission.
See the sample modeling
technique for iClone by Chris Murray
Video 1:
Scene Setup
Video 2: Tools for
Editing
Video 3: Editing the Upper
Body
Video 4: Editing the Upper Body
Continued
Video 5: Editing the Lower
Body
Video 6: Editing the Feet Shoes
Want to take a look at some of the older resources and quick guides or want to take a stroll down memory lane, no problem! Here you can find the resources used for older programs and documentations. iClone Quick step tutorials on
working with Autodesk 3D Studio Max and the iClone
3D Studio Max exporter offer a general overview on
how to work with 3D Studio Max to create content
for older iClone programs.
iClone3:
Non-Standard Character (Updated on:
2008.11.27)
Non-Standard Characters are the models
that are skinned to RL bones. Take a look at
this Whitepaper to see how to build and what can
Non-Standard Characters do to enhance your
projects in iClone3.
There are as many
shapes to LCD signs as there are ways to create
them. In this tutorial, we will recreate a
common commercial scrolling LCD sign which is
rectangular in shape. As to this tutorial you
can apply this method to any other props as you
wish.
Create 3D Text in
SketchUp and convert it in 3DXchange for
immediate use in iClone3. This is a fantastic
and simple way to create 3D Text for application
to any scene in iClone.
Polygonal Modeling
Basics for Using 3D Warehouse Models(Updated on:
2008.12.04)
Choosing the right
Google 3D Warehouse Model is a tricky thing in
Google. How tricky is tricky when tricky is
tricky? Did I confuse you?! Peak your interest?!
Well, it's all made clear and simplified with
this explanation- just take a look it in
here!
Rename the Component
in SketchUp(Updated on:
2008.12.04)
What's in a name?!
Everything! Especially when talking about 3D
models and their subsequent parts. Follow these
tips to improve your efficiency and modeling
techniques!
Create Bezier Curves
and Generate Soap Skin(Updated on:
2008.12.04)
Simplify your
model by using the Bezier Curves to create the
shape of your model. What's after that? Just use
Soap Skin and Bubble plug-in to build up the
model.
"Add a little
spring to your step".or props, or anything that
you can imagine! In this tutorial we will
introduce to you the procedure of creating
spring props in 3ds Max. By using this technique
you may experience the fun of what Spring
Effects can do! Enjoy!
What's New in 3D
Studio Max Plug-in for iClone 1.5
The all new iClone
3DS Max plug-in provides more flexibility and
speed for creating and exporting content from
3DS Max for iClone.
1. The exporter now shows a status bar for
elapsed progress as Max exports VNS files
allowing you to easily see the export process
and completion.
2. New multi-map effects with
added support for: diffuse, glow, bump,
reflection, normal, glossiness, two-sided
materials.
3. Live Props and Accessories may
now have embedded animation from 3D Studio Max
able to be exported from Max and assigned to the
model in iClone using the iClone timeline.
Produce Live Props like animals, cars, and more
objects with life-like behavior or mechanical
movement built-in for on-demand playback inside
iClone.
4. More enhanced features include UV
animation, vertex color, and self-cast
shadow
The iClone 3D
content developer guides give you a
comprehensive understanding of how to create
content for use inside Reallusion? iClone.
Creating 3D content for iClone means you will be
able to move 3D assets from 3DS Max to iClone
and include them in iClone created movies.
Whether you intend to export content for use in
your own film productions or plan to create
content packs that are able to be marketed to
other iClone users, the 3D Studio Max developer
guides for iClone provide an introduction for
beginners and useful tools for pros that make
increasing your iClone content library a
snap.
Coming Soon
Basic CCD
Member
iClone Production
Workflows and Concepts (for iClone 1.5 and above)
This
document is preserved to conceptual level
discussion and process over view at most. Once
you've read this section, you can focus directly
on areas relevant to your expertise or use all
the documents to become an expert all around
iClone developer!