Create iClone Character with Maya (Released on:
2010.07.13) |
Become familiar with the step-by-step process of exporting characters from Maya for use in your iClone projects through the 3DXchange pipeline.
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Basic Reallusion Member
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Simulate Realistic Lighting and Reflection with HDRI (Released on:
2010.07.01) |
To make a virtual scene that looks natural and more realistic, you must take great care of setting adjusting the environmental map, lighting and materials.
One of the fastest and easiest ways to achieve this is by taking advantage of the HDRI features in iClone4.
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Basic Reallusion Member
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Create an Animated iProp - Mechanical Components (Released on:
2010.02.28) |
In this document, we will show you how to prepare a mechanical component, rig and animate, add particle effect, and finally, use Dramacsript to control iProp behaviors.
You will be able to know the tricks to create an iProp which can be added to a character as an accessory, or make it as reusable iProp itself.
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Basic Reallusion Member
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Create an Animated iProp - Tank Tracks (Released on:
2010.02.28) |
In the Sci-Fi content packs, the track movements are made with UV animation which is visually effective but still looks unreal. In this document, we introduce another technique to create a more realistic mechanical looking tracks.
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Basic Reallusion Member
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Creature Base Models(Released on:
2010.01.28) |
Always wanted to create your own unique creatures/ characters that could be fully animated, just like the Legend of Dragon, The Horse or the new Mechanical Base?! Now with this whitepaper, you can learn all the secrets!
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Basic Reallusion Member
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ZBrush Pipeline (Updated on:
2010.01.28) |
Learn how to create incredible heads for your characters using ZBrush and importing those heads into iClone!
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Basic Reallusion Member
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G3 Character (Updated on:
2009.06.02) |
With this whitepaper you can finally learn how to create your own G3 Character!
- Adjust the physical body parts to create a unique character
- G3 has higher quality skin texture applied
- G3 is a low poly model with better weighting around the knee or the elbow
- Using 3d max, you can create characters of your dream and create unique accessories to attach to the body parts.
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Basic Reallusion Member
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Animated iProps (Updated on:
2009.04.15) |
Want to create your own animated iProps? Use 3DS Max to create iProps to use in your next project!
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Basic Reallusion Member
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Animated Materials (Updated on:
2009.04.10) |
Learn how to create your own animated materials, using 3DS Max and UV manipulation.
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Basic Reallusion Member
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Non-Human Character (Updated on:
2009.03.25) |
How to create your own customized non-human characters, bone systems and animation using 3DS Max.
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Basic Reallusion Member
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What's New in 3D
Studio Max Plug-in for iClone 3.0 (Updated on:
2008.09.26) |
A glimpse of the
iClone content creation white paper.
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Basic Reallusion Member
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Magic
Circle (Updated on:
2009.01.22) |
Creating Materials
with multiple UV channels, then adding animation
to those texture channels.
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Basic Reallusion Member
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Revision to Google
Sketchup Models (Updated on: 2009.01.19) |
Creating simple
Google Sketchup Models and prepare them for use
in iClone3.
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Basic Reallusion Member
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CloneBone (Updated on: 2009.01.19) |
Is there any way
that I could modify the skeleton and create my
own unique character? Of course you can!!! You
can create any cartoon character or robot as you
wish.
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Basic Reallusion Member
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Character
Studio (Updated on: 2009.01.19) |
Character Studio
can be used as iClone3 motion creator. Since we
are exporting the motion into iClone3, we will
need a biped skeleton with the similar structure
as iClone characters.
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Basic Reallusion Member
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Motion Creator-
Endorphin (Updated on: 2009.01.19) |
Endorphin is a
really easy to use tool that enables us to
create any motions for our characters.
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Basic Reallusion Member
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Terrain
Elements (Updated on: 2009.01.19) |
Create your own
unique terrains using 3DS Max.
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Basic Reallusion Member
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Create a Bounding
Mesh for your props (Updated on: 2009.01.19) |
You can control
the interaction of the iProp or character by
making your own bounding box or other bounding
mesh that is constructed and sized in a manner
more appropriate to the prop mesh.
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Basic Reallusion Member
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G3
Character Max Template (update) Guide |
There has been an update for the G3 Max Templates, you can use the original link given to those accepted into the CCD program to access the updated G3 templates. This short guide explains the differences between T Pose and Relaxed pose as well as the differences between G1, G2 and G3 Max Templates.
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Basic Reallusion Member
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BVH import, Motion
Design from Character Studio (Updated on:
2008.10.13) |
From iClone3,
Reallusion has officially supported 3DS MAX
Character Studio (CS), and made CS the standard
character motion production pipeline for iClone.
For human or non-human characters, the full CS
motion export capability has
opened the gate to vast designer resources,
including game designers and professional
animation communities.
To perfectly
import BVH mocap data, developers can enjoy the
power of CS BIP format to retarget motion files
with different bone scales or bone segments;
It’s so far the best path to convert and fix
variously formatted BVH data into iClone. |
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Basic Reallusion Member
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