Home
Products
Purchase
Downloads
Support
Education
Partner
About Us
Developer Login
  
Forgot Password?

 

 

   
* iClone4 developer tools to be released and will be announced in the Forum soon.
   
New Whitepapers and Guides  
 

Whitepapers and Quickstep guides to help you to create your content for either commercial resell or to use in whatever projects you are working on. iClone Developer Guides are indepth instructions on the steps necessary to create content for iClone with 3D Studio Max. The iClone Developer Guides offer 3D Studio Max artists a comprehensive guide to constructing iClone characters, 3D scenes, accessories, props, cameras, and more. All guides are written to flow with existing pipelines.


Create an Animated iProp - Mechanical Components - New (Released on: 2010.02.28)
Create an Animated iProp - Tank Tracks - Updated (Updated on: 2010.02.28)

Create an Animated iProp - Mechanical Components - New (Released on: 2010.02.28)
In this document, we will show you how to prepare a mechanical component, rig and animate, add particle effect, and finally, use Dramacsript to control iProp behaviors.
You will be able to know the tricks to create an iProp which can be added to a character as an accessory, or make it as reusable iProp itself.
All Visitors
Create an Animated iProp - Tank Tracks - New (Released on: 2010.02.28)
In the Sci-Fi content packs, the track movements are made with UV animation which is visually effective but still looks unreal. In this document, we introduce another technique to create a more realistic mechanical looking tracks.
All Visitors
Creature Base Models- New (Released on: 2010.01.28)
Always wanted to create your own unique creatures/ characters that could be fully animated, just like the Legend of Dragon, The Horse or the new Mechanical Base?! Now with this whitepaper, you can learn all the secrets!
All Visitors
ZBrush Pipeline- New (Updated on: 2010.01.28)
Learn how to create incredible heads for your characters using ZBrush and importing those heads into iClone!
All Visitors
G3 Character- (Updated on: 2009.06.02)

With this whitepaper you can finally learn how to create your own G3 Character!

  • Adjust the physical body parts to create a unique character
  • G3 has higher quality skin texture applied
  • G3 is a low poly model with better weighting around the knee or the elbow
  • Using 3d max, you can create characters of your dream and create unique accessories to attach to the body parts.
All Visitors
Animated iProps- (Updated on: 2009.04.15)
Want to create your own animated iProps? Use 3DS Max to create iProps to use in your next project!
All Visitors
Animated Materials- (Updated on: 2009.04.10)
Learn how to create your own animated materials, using 3DS Max and UV manipulation.
All Visitors
Non-Human Character- (Updated on: 2009.03.25)
How to create your own customized non-human characters, bone systems and animation using 3DS Max.
All Visitors
What's New in 3D Studio Max Plug-in for iClone 3.0 (Updated on: 2008.09.26)
A glimpse of the iClone content creation white paper.
All Visitors
Magic Circle (Updated on: 2009.01.22)
Creating Materials with multiple UV channels, then adding animation to those texture channels.
All Visitors
Revision to Google Sketchup Models (Updated on: 2009.01.19)
Creating simple Google Sketchup Models and prepare them for use in iClone3.
All Visitors
CloneBone (Updated on: 2009.01.19)
Is there any way that I could modify the skeleton and create my own unique character? Of course you can!!! You can create any cartoon character or robot as you wish.
All Visitors
Character Studio (Updated on: 2009.01.19)
Character Studio can be used as iClone3 motion creator. Since we are exporting the motion into iClone3, we will need a biped skeleton with the similar structure as iClone characters.
All Visitors
Motion Creator- Endorphin (Updated on: 2009.01.19)
Endorphin is a really easy to use tool that enables us to create any motions for our characters.
All Visitors
Terrain Elements (Updated on: 2009.01.19)
Create your own unique terrains using 3DS Max.
All Visitors
Create a Bounding Mesh for your props (Updated on: 2009.01.19)
You can control the interaction of the iProp or character by making your own bounding box or other bounding mesh that is constructed and sized in a manner more appropriate to the prop mesh.
All Visitors
BVH import, Motion Design from Character Studio (Updated on: 2008.10.13)
From iClone3, Reallusion has officially supported 3DS MAX Character Studio (CS), and made CS the standard character motion production pipeline for iClone. For human or non-human characters, the full CS motion export capability has opened the gate to vast designer resources, including game designers and professional animation communities.

To perfectly import BVH mocap data, developers can enjoy the power of CS BIP format to retarget motion files with different bone scales or bone segments; It’s so far the best path to convert and fix variously formatted BVH data into iClone.
All Visitors
 
 
Plug-ins and Template Resources  
 

Here you can find the plug-ins for both Maya 7.0 and 3DS Max. The Templates you can use as blueprint guides in creating your own characters and props for iClone. These templates are designed to give you a quick intro in what you can do. The rest is up to your imagination!
iClone & 3DS Max Training Videos Written by: Chris Murray- Author, 3D artist, & Certified Autodesk Training Specialist.

G3 Head- New (Updated on: 2009.07.09)
G3 Max Templates Update- New
(Updated on: 2009.06.29)

 
  Templates

G3 Head (for ZBrush Pipeline) - New (Updated on: 2009.07.09)
Head for G3 characters for 3DS Max, ZBrush. Now create your own G3 Heads capable of morphing!
All Visitors
G3 Character Max Template (update) Guide- New (Updated on: 2009.06.29)
There has been an update for the G3 Max Templates, you can use the original link given to those accepted into the CCD program to access the updated G3 templates. This short guide explains the differences between T Pose and Relaxed pose as well as the differences between G1, G2 and G3 Max Templates.
All Visitors
iCar Mechanic Tool Kit (AML iCar Dummy System)
Basic AML Dummy system with built in animation used in iCar Body Shop to quicly create interactive vehicles.
iClone Premium
CCD Member
G1 Character Max Template (source data)
The source max files and texture images of the character in iClone assets, for further modification and creation.
iClone Premium
CCD Member
G2 & G3 Character Max Template (source data)
The source max files and texture images of the G2/G3 character (essential male & female) in iClone assets, for further modification and creation. Anyone certified for publishing G2/G3 textures are entitled to get the G2/G3 Character Max templates and the white paper. You can apply for these powerful tools for your creation after your certified G2/G3 texture submission.
Certified Artist
for G2/G3 Texture
Training video
See the sample modeling technique for iClone by Chris Murray
Video 1: Scene Setup
Video 2: Tools for Editing
Video 3: Editing the Upper Body
Video 4: Editing the Upper Body Continued
Video 5: Editing the Lower Body
Video 6: Editing the Feet Shoes
iClone Premium
CCD Member

Maya


Beta version - For iClone 2.0
Full function and no expiration for Maya 7.0 version or lower (document is not included).
iClone Premium
CCD Member
 


3ds Max


 
Max 2008 & 2009 For iClone 3.1 above
Full function and no expiration for 3D Studio Max R8, R9, 2008 & 2009 (32 bit) version.
iClone Premium
CCD Member
Samples for Max 2008 & 2009 For iClone 3.1 above
Sample files for 3D Studio Max R8, R9, 2008 & 2009 (32 bit) version.
iClone Premium
CCD Member
Quick Guide for Max 2008 & 2009 Plug-in
A Quick Guide to creating the different content types available in iClone 3.1 as well as functions of the Plug-in
iClone Premium
CCD Member

 

 

Archived Whitepapers and Developer Resources  
   
Want to take a look at some of the older resources and quick guides or want to take a stroll down memory lane, no problem! Here you can find the resources used for older programs and documentations. iClone Quick step tutorials on working with Autodesk 3D Studio Max and the iClone 3D Studio Max exporter offer a general overview on how to work with 3D Studio Max to create content for older iClone programs.
Creating Camera Animation for iClone
Create camera animations with 3ds Max for iClone.
All Visitors
Create Custom BVH Profile
Prepare custom BVH profiles for the BVH converter, so you expand the compatibility of importable BVH file formats.
All Visitors
iClone3: Non-Standard Character (Updated on: 2008.11.27)
Non-Standard Characters are the models that are skinned to RL bones. Take a look at this Whitepaper to see how to build and what can Non-Standard Characters do to enhance your projects in iClone3.
All Visitors
iClone3: UV Animation (Updated on: 2008.11.27)
There are as many shapes to LCD signs as there are ways to create them. In this tutorial, we will recreate a common commercial scrolling LCD sign which is rectangular in shape. As to this tutorial you can apply this method to any other props as you wish.
All Visitors
3D Text (Updated on: 2008.12.04)
Create 3D Text in SketchUp and convert it in 3DXchange for immediate use in iClone3. This is a fantastic and simple way to create 3D Text for application to any scene in iClone.
All Visitors
Polygonal Modeling Basics for Using 3D Warehouse Models (Updated on: 2008.12.04)
Choosing the right Google 3D Warehouse Model is a tricky thing in Google. How tricky is tricky when tricky is tricky? Did I confuse you?! Peak your interest?! Well, it's all made clear and simplified with this explanation- just take a look it in here!
All Visitors
Rename the Component in SketchUp (Updated on: 2008.12.04)
What's in a name?! Everything! Especially when talking about 3D models and their subsequent parts. Follow these tips to improve your efficiency and modeling techniques!
All Visitors
Create Bezier Curves and Generate Soap Skin (Updated on: 2008.12.04)
Simplify your model by using the Bezier Curves to create the shape of your model. What's after that? Just use Soap Skin and Bubble plug-in to build up the model.
All Visitors
Create Spring (Updated on: 2008.12.04)
"Add a little spring to your step".or props, or anything that you can imagine! In this tutorial we will introduce to you the procedure of creating spring props in 3ds Max. By using this technique you may experience the fun of what Spring Effects can do! Enjoy!
All Visitors
What's New in 3D Studio Max Plug-in for iClone 1.5
The all new iClone 3DS Max plug-in provides more flexibility and speed for creating and exporting content from 3DS Max for iClone.

1. The exporter now shows a status bar for elapsed progress as Max exports VNS files allowing you to easily see the export process and completion.
2. New multi-map effects with added support for: diffuse, glow, bump, reflection, normal, glossiness, two-sided materials.
3. Live Props and Accessories may now have embedded animation from 3D Studio Max able to be exported from Max and assigned to the model in iClone using the iClone timeline. Produce Live Props like animals, cars, and more objects with life-like behavior or mechanical movement built-in for on-demand playback inside iClone.
4. More enhanced features include UV animation, vertex color, and self-cast shadow


Basic CCD Member
Sample white paper
A glimpse of the iClone content creation white paper.
All Visitors
Repurposing 3D models Part I: Props
Convert existing 3d models into iClone contents like props and accessories.
All Visitors
Repurposing 3D models Part II: Accessories
Convert existing 3d models into iClone contents like props and accessories.
All Visitors
Customizing the video panel in the Newsroom
Replace the display screen in iClone "News" project with your own images.
All Visitors
Creating a custom 3d Face inside iClone
Create your own 3D character customized with the face you import from any JPG or BMP.
All Visitors
Introduction
The iClone 3D content developer guides give you a comprehensive understanding of how to create content for use inside Reallusion? iClone. Creating 3D content for iClone means you will be able to move 3D assets from 3DS Max to iClone and include them in iClone created movies. Whether you intend to export content for use in your own film productions or plan to create content packs that are able to be marketed to other iClone users, the 3D Studio Max developer guides for iClone provide an introduction for beginners and useful tools for pros that make increasing your iClone content library a snap.
Coming Soon
Basic CCD Member
iClone Production Workflows and Concepts (for iClone 1.5 and above)
This document is preserved to conceptual level discussion and process over view at most. Once you've read this section, you can focus directly on areas relevant to your expertise or use all the documents to become an expert all around iClone developer!
Basic CCD Member
iClone CCD Program Quick start Guide (for iClone 1.5 and above)
This quick start guide details the steps you need to accomplish to market your content through the Reallusion Content Developer program.
Basic CCD Member
Creating G2 characters for iClone (for iClone 1.5 and above)
  • Understand the important character concepts unique to iClone.
  • Effectively create and prepare character geometry to export to iClone.
  • Understand how texture and materials are handled on characters.
  • Place, scale and skin the RL Bone system to your character meshes.
Basic CCD Member
Working with materials and shaders in iClone (for iClone 1.5 and above)
  • Create and manage materials for objects and effects within iClone.
  • Understand the basic shaders that are supported within iClone.
  • Know how to achieve various visual effects with materials.
Basic CCD Member
Creating Accessories and Scene Props for iClone (for iClone 1.5 and above)
  • How to create an object to be used in iClone as a stand alone prop or accessory on a character.
  • Successfully prepare animated props and accessories for use in iClone.
  • Add 3 max resource file - Flag, Gun, and Horse
Basic CCD Member
Creating 3D Scenery for iClone (for iClone 1.5 and above)
  • Determine the appropriate type of environment required for your iClone project.
  • Prepare 3D geometry created in 3DS Max for exporting to iClone.
  • Adjust the position and scale of 3D Scene elements.
  • Export data from 3DS Max and import it into iClone.
Basic CCD Member
Using the .VNS Exporter in 3DS Max (for iClone 1.5 and above)
This guide breaks down the features and settings of the .VNS exported as its used from Autodesk 3DS Max.
Basic CCD Member
Full version - Max R9 For iClone 2.0 above
Full function and no expiration for 3D Studio Max R9 (32 bit) version.
iClone Premium
CCD Member
Trial version - For iClone 1.5 above
15 days for free trial (Updated on 2006.09.14)
Basic CCD Member
Full version - For iClone 1.5 above
Full function and no expiration for 3D Studio Max R7, and R8 version. (Updated on 2006.09.14)
iClone Premium
CCD Member
Trial version - For iClone 1.0
15 days for free trial
Basic CCD Member
Full version - For iClone 1.0
Full function and no expiration for 3D Studio Max R6, R7, and R8 version.
iClone Premium
CCD Member


 
Privacy Policy | EULA | RSS Feed | Site Map