The Concept and Workflow of Animation-Ready Facial Feature Set Design

In this section, you will learn the concepts of designing facial features for vector-based characters by using the Adobe Flash. This involves in sketching various facial feature elements, loading and compacting them as one sprite, and displaying one of them in certain frame to create face expressions.

The Concept: Facial Feature Set

Workflow: Mapping Custom Facial Features

In this example, you start to produce only the mouth with elements set. You may apply the same steps to create the other facial features.

  1. Design at leas 21 mouth elements in Adobe Flash. The 21 elements must be produced according to the list shown in the Mouth Mapping List.
  2. Convert each elements to Movie Clip symbol.
  3. Export all the symbols by right click on them and select Export as Movie (Same as the Exporting Head Parts from Flash section).
  4. In CrazyTalk Animator, apply a character. Switch to the Character Composer mode.
  5. Click the Sprite Editor and use the Replace button to load all the element SWF data (Same as the Importing Body Elements section).
  6. Transform the facial feature elements in Element-level one by one (Same as the Aligning the Hand Elements - Element-level or Sprite-level section).