G3 Character
G3 Character are the
characters with more refinement than the G2 Character. In this tutorial
I'll guide you to spice up the G3 Character you can download to create
an unique character of your own.
Compare the
G3 and G2 character.
How to download G3 Character?
Anyone can get certified
for publishing G2/G3 textures. You can apply for these powerful tools
after your certified G2/G3 texture submission.
Developer Center
G3 Character
- Launch 3ds Max.
Import the file right into 3ds Max by drag and drop the max file.
- Let's first
transform the G3 character into a muscular superhero by scaling RL
bones.
- Make sure you are in
"Scale" mode
.
Switch the Reference Coordinate System to "Local"
.
Now you can scale the RL bones' local axis instead in the world axis
of the parent. Scale RL bones with "Use Pivot Point Center"
in selection.
Note: You
may scale multiple body parts by Ctrl clicking RL bones. It's useful
while adjusting left and right limbs symmetrically at the same time.
- Select the body parts you
want to give a twist by clicking the RL bone. Scale the bones to
deform the mesh and exaggerate the muscle bulge.
- Here is my character
after adjusting the character's body.
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Before |
After |
Save Skin Weight
Save skin weight saves us a lot of time to apply
and to adjust every single part of the body. By doing this we can easily
load the weighting that has on the character after we converted into "Editable
Poly".
- Select the upper torso.
- Select "Skin" in the "Modifier List".
- When you see the warning box, click "YES".
- Under the "Advanced Parameters"
rollout. Click "Save". This now saves the skin of the
selected body parts.
- Name the envelope "upper_torso". Click
"Save".
- Save the envelope data for the other body
parts (Lower, hands, shoes).
- Now you can convert
all the body parts of the body to
"Editable Poly".
Transforming Foot into Shoes
Do hero walk with bare
feet? Well... I am not sure about you, but I am sure I do not want my
hero to walk with bare feet. Let's create shoes for our hero.
- Make sure the shoes
model has been converted into ""Editable Poly".
- Under the "Modifier
List" panel. Select "Polygon" in the "Editable
Poly"
expansion list, or turn on "Polygon"
sub-object level.
- In the viewport
region, select the polygons of both foot you want to modify.
- Delete the polygon of
the toes.
- Turns on "Border"
sub-object level. This mode allows you to select a sequence of
edges. When you have select edges with this mode this always select
with a complete loop.
- Select the border for
both foot.
- Click "Extrude" under the "Edit
Borders" rollout to make an extrusion of
the polygons.
- The "Extrude Edges"
menu pops up. Adjust both "Extrusion Height" and "Extrusion
Base Width" to apply.
- Use the move tool and
the scale tool to position the borders. Extrude and shape the foot
again and again to fine-tune both foot. After you have position all
the borders. The last step is to close the open border one by one with the "Collapse"
tool under the "Edit Geometry" rollout.
- Here are the shoes of
my superhero.
Create G3 Character
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