Adjust
the color and specularity of the material. Here we prepare a
shining blue material for the upper suit.
Select "Element"
under the Editable Poly expanding list.
Select the body parts
or accessories you want to apply the material.
Drag the color from
the material slot to apply onto the selected body part.
"Upper"
material applied to the character.
Select another
material slot to set the color of Gold.
Apply
the Gold material to the accessories.
Pick
another slot to set the for the shining, glowing orb and the belt
buckle, then apply them.
Let's
prepare materials for other body parts of the character.
Drag and copy the "Upper"
material to a new material channel and rename it as "Lower".
Do the same to create a new material channel for the "Shoes".
Apply
these materials to the character respectively.
Export into iClone3
Go to File >
Export. Select iClone3 file as the file type to export.
In iClone3, you may change
the head, the hair or attach any extra accessories to the character.
Open iClone3.
Go to "Actor"
> "Avatar". Select "Superhero" under Custom
Template.
You can simply change the material properties if you are not satisfied.
Pick the body part you want to change the
material.
Under the "Material & Texture Settings"
panel click the material picker
.
Pick the body material or the accessory
material to access to the selected material property. Now I'll
pick the upper glowing badge. When I am successfully picked the
item, the material channels will show the selected item.
Pick "Glow" material channel to
adjust the parameters.
Adjust the colors for the selected "Glow"
channel.
Use the slider to adjust the strength of
each parameter.
Now the character is in iClone3. We can
simply attach various items onto him. Go to "Actor" > "Hair"
and select a hair for you character.
Create a cape for the character. Go to
"Set" > "Props". Open "Flex Base" under
Content Manager Template and choose "Cloth1line". Now,
position the cape.
Have the Flex Base selected. Go to prop's
modify panel, click "Pick Parent" under the "Attach"
section and pick a body part to attach.
Now you can hit the "play" button, but
the flex don't really move to the direction where I want it to be.
That's fine. Just scroll down the modify panel and search "Flex
Setting" under the Flex section.
Adjust the settings for the selected flex.
The "Stiffness"
defines the resistance of the
Flex Props to deflection or deformation by an
applied force. The higher the value, the more stiff the prop is
and vice versa.
The "Lift"
is aerodynamic force that is perpendicular to the surface of the
Flex props. Increasing the value may have the surface
raise higher. If one side of the flexible surface is fixed, the
Lift may influence the angle for it to fly.
The "Gravity"
is the agency that gives objects weight. In iClone,
this value may be manually set to go along the three axis. This
value causes the Flex prop to accelerative move
along the specific direction.
The "Wind",
however, influences the Flex prop to move along
the specific direction in fixed speed.
The "Centripetal
Force" is the
external force required to make a body follow a curved path.
Hence centripetal force is a kinematics force requirement, not a
particular kind of force. For a Flex prop,
Centripetal Force is the force toward the fixed
ends.
Please go to iClone3 Online Help for more
information about
Flex.
Adjust the material color for the selected
Flex under "Material & Texture Settings".
Load a Reflection Map to have
reflection effect.
Apply a motion onto the Superman. Let's make the Superman fly.