You may either animate the Donkey
in 3ds Max then export the animation clips with it, or animate the Donkey later
in iClone3. In this tutorial, we will just export the rigged model.
Everything is now
set for the model. Now we can export the model and ready to import into
iClone.
Go to "File >
Export".
Have "Non Human
Character" in selection.
Export with the "Geometry
Only" selected.
Prepare INI File
Since we are using 3ds Max bone
system but not RL bones,
we need to
prepare an ini file for the custom bones to
match up with the iClone bone system for IK to function properly in iClone.
Name the ini file the same
name as the character iAvatar file. (e.g. Donkey.iAvatar and
Donkey.ini)
Place the ini file under the
same directory as the model directory.
The ini file defines IK bones
for the Character in iClone.
About how to build up an
Non-Human Character
ini file. Please refer to
Quick Guide.
If you are still not sure
how to build the ini file. Here are the files for you to
download.
In iClone3, go to "Actor"
> "Avatar" > "Modify" Panel.
Click on "Import"
Avatar to import the Donkey right into iClone3.
Now the Donkey is right in
iClone3 ready for us to use the animation system in iClone3.
Add the Model to Custom Character Template
Have the model selected.
Click "Add"
button to add the model
right into your Avatar Custom Folder in Content Manager.
Animate the Donkey - Motion Editing (IK/FK)
Right-click on the Donkey
to open the right-click menu, browse to the "Motion
Menu" >
"Edit Motion" to enter motion editing mode.
Another way is to click on the "Animation" > "Motion"
> "Edit Motion Layer" to launch the menu.
You can either select
bones by clicking the donkey model in the 3d scene, or select bones
from Bone Selection list.
In the viewport, the
selected bone is highlighted with the bone rotation axis. (when you
are using "Rotate" tool)
Please refer to
iClone3 online help for more information about IK and FK
motion editing.
Collect Clips
In iClone3, we can
collect keys and compress it into a whole new motion.
All the keys you
animated will be shown in the "Motion Layer" track.
Now we want to
compress the keys into an animation clip. Open up both "Collect
Clip" and "Motion Layer" tracks. Highlight all the keys
to compress and right-click for "Add to Library" button and
save your motion into the custom motion folder, "C:\Program
Files\Reallusion\iClone 3\Template\iClone Template\Motion".
Want to apply the
motion you just collected? First, have the Donkey selected and
delete all the motion layer keys.
Go to "Animation"
>
"Motion" > "Custom" to apply the motion.
Here is the
final look of Donkey. After the motion is applied.