What is Non-Standard Character? Non-Standard Characters are the models that skinned to RL bones but do not follow the production line in some cases. These characters do not contain all the features to work with iClone3. Even though some features are not available, they do give you other extensible features.
Loads of features Non-Standard Character can do in iClone3.
In this tutorial we will guide you through of how to prepare your character from 3Ds Max into iClone. Once the character is rigged with iClone bone (RL Bone) you will be able to give life to Character. Where to get the Models? Getting a model for this
tutorial isnt a problem. Since iClone3 does not accept Physique or Biped Skeleton. We will do a little surgery beforehand to actually modify the character, Zero, in 3ds Max. Remove Physique modifier Remove any Physique modifier so we have a clean character for us to have a proper skinning later on.
Delete Biped Skeleton Since the character has biped skeleton attached. The biped skeleton is just an additional skeleton that does not go with iClone. In this case, we need to delete biped skeleton and apply RL bone later on.
Attach into one Mesh Attach the model into one Mesh is a necessary thing before merging RL bones onto the selected character.
Create Non-Standard Character
|