Revise the House


House as originally completed :

Finished Example

23. Revise the Porch roofline. Use the Push/Pull Tool to pull the bottom of the porch down.

Revise Porch Roofline

24. Select the line on top of the porch:

Pull Top Line Down

25. Use the Line Tool to section off the porch to use with another material other than the brick. Draw the same line on the other side of the porch too.

Draw Lines to Seperate Porch

26. Use the Paint Bucket Tool to fill with the Roof material.

Fill with Roof Texture

27. Mark off the bottom of the porch the same way:

Mark Off the Porch Sides

28. Fill with Porch material.

Fill Bottom of Sides

Revised House:

Revised House

29. Save file by with the "Save" or "Save As" command.

General Introduction to Material Channels

1. Open in iClone.

In iClone

2. To change the size of the brick, in this case make it larger, you use the Material Selector Tool in iClone to select the material by clicking on the Material Selector Tool and then clicking on the texture you wish to work with. If the chosen material contains an opacity, bump, specular, glow or reflection map they will be shown also. In this case there is only the Diffuse map.

Material Selector Tool

3. You can make the Brick large or smaller with the Tiling control.

Change Tiling Size

Replace Material

We can easily use the Material Picker to pick and to replace the material channel maps.

1. Have the house model selected.

2. Click the Material Picker and click the floor that you want to replace. When you have successfully picked the material. The diffuse channel changes to the current material selected.

   

3. Click "Load Material" to replace the material.

   

4. Open "Wood02" in the "Material Lib" list.

   

5. Now the material is applied to the diffuse channel.

   

6. Adjust the tilt controls to scale the material map.

   

7. Floor after adjustments.

   

Diffuse Map to Bump Map in iClone3

1. Pick Brick material and select "Diffuse" map channel.

2. Click the "Save" button to save the texture. 

3. Click the "Bump" map channel and "Open" the diffuse texture.

Bump Channel Selected Bump Texture Loaded

4. Adjust material colors and specular value to enhance the bump effect.
   This is how material color works:

  • Diffuse Color: The Diffuse color defines the overall color that is reflected from an object when the light hits it.
Lighter Darker
  • Ambient Color: The Ambient color refer to the illumination surrounding a subject or scene.
Lighter Darker
  • Specular Color: The Specular color defines the color of only the highlighted area of an object. Therefore, you must decrease the Diffuse color to see the effect.
Darker Lighter

To emphasis the bump effect, choose dark grey for Ambient Color,

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and increase Specular strength a little bit

 .

0 100

5. Another way to modify the bumpiness is to adjust the contrast of the bump map.

Adjust Contrast: .

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Contrast = -100 Contrast = 0 Contrast = 100

For more information of how to adjust the parameters of the selected material.
Please refer to the iClone3 Online Help.

Create Bump Map with Image Editor

This session gives you the idea on how to make a bump map from the existing diffuse map.

1. Click the Material Picker and select the brick material of the house model.

2. Click "Launch" to open the diffuse map in the image editor (e.g. Photoshop) to convert into a bump map.

   

    Do the following editing:

   Save the texture as a new image file.

3. To apply the bump map to the house. You simply double-click the "Bump" texture channel and open the image you just modified.

4.  Keep the bump texture channel selected and adjust the strength of the bump texture channel.

Here is the comparison between the two materials, before and after adding the bump map.

Diffuse Only Diffuse and Bump

5. Check the house I have modified.


Create Simple Model - SketchUp