Revise the House House as originally completed :
23. Revise the Porch roofline. Use the Push/Pull Tool to pull the bottom of the porch down.
24. Select the line on top of the porch: 25. Use the Line Tool to section off the porch to use with another material other than the brick. Draw the same line on the other side of the porch too.
26. Use the Paint Bucket Tool to fill with the Roof material. 27. Mark off the bottom of the porch the same way: 28. Fill with Porch material.
Revised House:
29. Save file by with the "Save" or "Save As" command. General Introduction to Material Channels 1. Open in iClone. 2. To change the size of the brick, in this case make it larger, you use the Material Selector Tool in iClone to select the material by clicking on the Material Selector Tool and then clicking on the texture you wish to work with. If the chosen material contains an opacity, bump, specular, glow or reflection map they will be shown also. In this case there is only the Diffuse map. 3. You can make the Brick large or smaller with the Tiling control. Replace Material We can easily use the Material Picker to pick and to replace the material channel maps. 1. Have the house model selected. 2. Click the Material Picker and click the floor that you want to replace. When you have successfully picked the material. The diffuse channel changes to the current material selected.
3. Click "Load Material" to replace the material.
4. Open "Wood02" in the "Material Lib" list.
5. Now the material is applied to the diffuse channel.
6. Adjust the tilt controls to scale the material map.
7. Floor after adjustments.
Diffuse Map to Bump Map in iClone3 1. Pick Brick material and select "Diffuse" map channel.
2. Click the "Save" button to save the texture. 3. Click the "Bump" map channel and "Open" the diffuse texture.
4. Adjust material colors and
specular value to enhance the bump effect.
To emphasis the bump effect, choose dark grey for Ambient Color, ¡@ and increase Specular strength a little bit .
5. Another way to modify the bumpiness is to adjust the contrast of the bump map. Adjust Contrast: . ¡@
For more information of how to adjust the parameters
of the selected material. Create Bump Map with Image Editor This session gives you the idea on how to make a bump map from the existing diffuse map. 1. Click the Material Picker and select the brick material of the house model.
2. Click "Launch" to open the diffuse map in the image editor (e.g. Photoshop) to convert into a bump map.
Do the following editing: Save the texture as a new image file. 3. To apply the bump map to the house. You simply double-click the "Bump" texture channel and open the image you just modified.
4. Keep the bump texture channel selected and adjust the
strength of the bump texture channel.
5. Check the house I have modified.
Create Simple Model - SketchUp |
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