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Adding Terrain Elements


This section will cover creating a terrain and adding stairs and ramps for your characters or iProp vehicles to use.

1. Draw a plane to the desired size of your terrain. In this example it is 250 length X 375 width in the parameters window. Rename the plane to Terrain or a suitable name of your choice. In this example Length Segs and Width Segs are set at 12:

Create Plane

2. Right click on the plane and convert to "Editable Mesh".

Convert to Mesh

3. Press the Polygon button in Selection rollout:

Select Polygon

4. Use the Select and Move Tool to pull up (raise) the selected area:

Pull Selected Polygons Up

5. Press M to bring up the Material Editor. Select a material slot then choose Maps -> Diffuse Color -> Bitmap then navigate to the material map (texture image) of your choice. Highlight the terrain mesh and press the Assign Material to Selection button to paint the terrain mesh with the selected material.

Assign Material

Result of assigning the bitmap material:

Material Results

7. Import a structure mesh to the elevated area. In this case we used a model from archive3D.net. Scale the model to fit the terrain and place it on the raised area of the terrain.

Place the Model on the Raised Area

8. Create stairs to the raised area of the terrain. Select the "Create" tab, use the drop down menu to choose Stairs and drag out the stairs. Change the stair type to "BOX":

Select Stairs

8(b).Click the Straight Stair button and create the stairs by dragging them out, over and then down. This might require some experimentation on your part if you have never used this tool before.

Create Stairs

8(c).Assign a material to the stairs.

Progress To This Point

9. Next go back to Standard Primitives in the drop down menu of the Create tab, select box and draw a box (rectangle shape) to modify into a ramp. Make the box height equal to or just above the height of the raised area of the terrain:

Draw Box (rectangle)

10. Right click on the box and Convert to Editable Mesh and select Vertex. Select the upper corners at the beginning of the ramp and drag them down to create the ramp:

Select Vertex

Drag Down the Vertices on the Top Corners

11. Click off the Vertex button and position the ramp then apply a texture to the ramp. Right click on the ramp choose CLONE then rename the cloned ramp to Ramp2 and move it into position on the other side of the stairs.

               Clone

Final Result:

Final Result

12. Select File > Export then complete export to iClone format as a terrain:

Export

13. Import into iClone:

Import into iClone

The character and iProp will now walk or drive up the stairs or ramp:

Using the Stairs and Ramps

Final Result after dressing up scene with Live Plants, Sky and Fog:

Final Result in iClone

Download: Terrain.iTerrain