iClone3 White Paper

 

 

Motion Creator - Endorphin

Endorphin is a really easy to use tool that enables us to create any motions for our characters. Starting from here you can easily use the default actions to make a series of motions. By using this tool you can quickly plan out the actions to your story.

  1. Launch up Endorphin.
  2. Click on the "Character01" in the "Timeline Editor". This highlights the character that is applying the motion.

         

  1. Noticed that when you select the Character in the Timeline Editor it has multiple tracks for you to use. With the ability to create layer animation you can easily combine various motions to the character and make it into a series of motions.

  1. Add a behaviour to the character by clicking Character > Create Behaviour Event or you can even click the "Create Behaviour Event" button in the Main Toolbar. Alternatively, right-click on the Character Timeline area which is highlighted in the red box for the context menu.

         

  1. Once you have select "Create Behaviour Event", a new timeline marker appears on the Timeline Editor. The color changes to orange when the timeline marker is in selection.

         

  1. With the behaviour event in selection, search to the side "Behaviour Event" of the Property Editor.
  2. In the "Name" section it indicates which behaviour is currently on the character timeline.

         

  1. How about applying a new motion to the character? Let's apply "Jump" to the actor.

         

  1. Now that jump has applied to the character timeline.

         

  1. Click "Simulate" button to preview the behaviour event.

         

  1. Noticed that we can set the "Start frame" and "End frame" of this behaviour event in the right side panel.

         

  1. You may also adjust the timing by dragging the timeline marker's edge in the Timeline Editor. Dragging the left edge sets the start frame and dragging the right edge sets the end frame.

         

  1. After you have modified the timing to the character. Click "Simulate" button or press "Ctrl+Spacebar" to preview your behaviour event once more.
  2. Maybe some of you already had a question about the "Enabled" function in the property editor. This function allows you to compare each event when they are enabled or disabled. This controls whether or not this event influence simulations.

         

  1. Try other behavior and examine how the character reacts.

Motion Creator - Endorphin