iClone3 White Paper

 

 

Creating a Magic Circle - Setup Material Channel


In this whitepaper we will use multiple uv map modifiers along with a Free Form Deformation modifier (FFD 2X2) to create a magic circle with animated effects.

Diffuse Map (128 X 128) Opacity & Glossiness Map (512 X 512)
Diffuse Map Opacity and Glossiness Map

Right Click Images and Choose
"Save Picture As" to Download

1. First we will set up our material in the Material Editor. In Max press M to bring up the Material Editor, select a slot then click on Maps:

Material Editor

2 Click on Diffuse Color > Bitmap and find the diffuse map you wish to use or the diffuse map provided with this whitepaper.

Maps->Diffuse Color

3. Set the Map Channel to 2 for Diffuse Color Map. To go back to the map slot select GO TO PARENT button:

Diffuse Map

4. Follow the same steps for the Glossiness and Opacity buttons loading the map of your choice or the map provided with this whitepaper and set the CHANNEL to 1 for each of these maps:

Glossiness and Opacity

Set Channel to 2 for Diffuse and Opacity

You will end up with this result with the Diffuse Color set to Channel 2 and the Glossiness and Opacity set to Channel 1. It very important that you set the channels correctly.

Result

5. Create a cylinder... for this example 130 X 100 with 1 height, 1 width and 18 sides :

Create Cylinder

6. Go to the Modify tab and add a UVW Mapping modifier and set to CYLINDRICAL. Set Map channel to 2:

Add UVW Mapping Modifier


Creating a Magic Circle