AML Template Tutorial

 

 

Motorcycle

So your character is a scary motor cycle dude in a leather jacket?! Well, that means nothing if you canít get his motorcycle to drive around. Wheels got to move. The bike has got to lean in the turns. You need to accelerate, decelerate, turn left or right. If the bike canít do this, then all you have is fancy looking prop and your character is going to be hitch-hiking. But don't worry, in this lesson we will guide you to the options of setting different states of the motorcycle. Add some movement mode, and then you don't need to call the ambulance for your next ride.

Compared to the forward rotation template which was prop movement without using animation clips, this tutorial teaches how to use animation clips in this template to define movements. In this lesson, we will focus on the animation clips which cooperate at different states of move. E.g. straight, accelerate, decelerate and right/left turn. These states are referred as State in move command. It allows you to have full movement control using pre-designed animation clips, and how to map those clips to it's corresponding movement STATES, such as move forward (W), left turn (A), right turn (D), acceleration, and deceleration. State is only effective in move command. So different states only apply to the move command that enable the mobiles to move faster, slower and etc.
  1. Build your model in 3ds Max.
  2. Create animation clips for accelerate (wheel movement from slow to fast), straight (wheel turning in a steady speed), decelerate (wheel movement from fast to slow), left turn (motorcycle lean left, wheel runs steadily and turn left) and right turn (motorcycle lean right, wheel runs steadily and turn right). When creating the motions for the target clip, think about how the target clip will move. For example, when you do accelerate clip, you might create tires that speed up. Straight, you might have an animation clip that the tires running in steady speed. For decelerate, you might have animation clips where the tires are running from high speed to low speed. Left turn, motorcycle and tires both turn left. Right turn, motorcycle and tires both turn right.
  1. When exporting animation clips from 3ds Max, define the range of each animation clips by giving each clip a name in different state.

         

Start AML Scripting

  1. Import the AML into the Script Editor.
  2. Notice that this script only contains five Perform Commands with an additional clip to each Perform Command.

         

  1. Since Move Command controls the movement of the motorcycle, I would move all the Perform Command clips to Move command.
  2. Create a new Move Command from the command drop down list.
  3. Copy and paste all the Perform Command's animation clips to the Move Command.

         

Set State

State is the condition you set for props or characters when in move command. In Director Mode, depends on the move state you are in it plays the animation clips you set in 3ds max. These states include: accelerate, straight, decelerate, left turn and right turn. 

  1. Select "forward_Start" clip and change the state to "Accelerate". When you define accelerate it plays the animation you created for accelerating in 3ds Max.

         

  1. Select "forward_loop" clip and change the state to "Straight". When you define straight it plays the animation you created in 3ds Max.

         

  1. Select "forward_end" clip and change the state to "Decelerate". When you define decelerate it plays the animation you created in 3ds Max.

         

  1. Select "Turn_R" clip and change the state to "RightTurn". When you define right turn it plays the animation you created in 3ds Max.

         

  1. Select "Turn_L" clip and change the state to "LeftTurn". When you define left turn it plays the animation you created in 3ds Max.

         

          In iClone, the motorcycle now plays the animation you created in 3ds Max for different states: accelerate, straight, decelerate, right turn and left turn.